tetrix in Scala: day 7

Yesterday we started on a new challange of building tetrix-solving AI. Russell and Norvig give insight into how a rational agent can be structured using a state machine , a utility function, and a tree searching algorithm. We have the first two, and a failing test:

[info] Solver should
[info] + pick MoveLeft for s1
[error] x pick Drop for s3
[error]    'MoveLeft' is not equal to 'Drop' (AgentSpec.scala:13)

tetrix in Scala: day 6

Yesterday we improved the concurrent access of the game state by introducing a second actor. Now that we have a powerful tool to manage concurrency, we can venture out to somewhere new. Like taking over the mankind. One tetrix player at a time.

Russell and Norvig

tetrix in Scala: day 5

Yesterday we put in an Akka actor to manage concurrent access to the game state. Let's look at the abstract UI again:

package com.eed3si9n.tetrix
 
class AbstractUI {
  // skipping imports...
  implicit val timeout = Timeout(1 second)
 
  private[this] val initialState = Stage.newState(Block((0, 0), TKind) :: Nil,
    randomStream(new util.Random))
  private[this] val system = ActorSystem("TetrixSystem")
  private[this] val playerActor = system.actorOf(Props(new StageActor(

tetrix in Scala: day 4

In the last few days, we implemented tetrix from the ground up. In the beginning I mentioned that I use this game to explore new ways of thinking. Since I had already implemented tetrix once in Scala, Scala alone really isn't anything new for me. The actual topic I wanted to think about using tetrix is the handling of concurrency.

tetrix in Scala: day 3

Today's goal is to finish up the basic feature of Tetrix so it's playable.

REPL

A few people in the community is coming up with best practices in Scala.

tetrix in Scala: day 2

We have a failing test from yesterday, which is a cool way to end a day for a hobby project.

[info] Moving to the left the current piece should
[info] + change the blocks in the view,
[error] x as long as it doesn't hit the wall
[error]    '(0,0), (-1,17), (0,17), (1,17), (0,18)' doesn't contain in order '(0,0), (0,17), (1,17), (2,17), (1,18)' (StageSpec.scala:8)

tetrix in Scala: day 1

Yesterday, we approximated the game state using String. Let's see how we can improve this.

modeling the game

On screen there should be a 10x20 grid. I only want the current piece to be rendered in different color. We'll deal with the next piece window later. The different kinds of pieces can be represented using case objects:

sealed trait PieceKind
case object IKind extends PieceKind
case object JKind extends PieceKind
case object LKind extends PieceKind
case object OKind extends PieceKind

tetrix in Scala: day 0

Every now and then I get an urge to explore a new platform, new ways of thinking, even a new programming language. The first thing I try to implement is always the same: a clone of the famous falling block game. I've implemented them in I think eight languages, Palm V that I borrowed, and on Android. Probably the first Scala program I wrote was Tetrix too. Some had network capability so two players could play against each other, and C# one had AI that kept playing on its own.

C# LINQ for Scala heads

This is a memo of C# Linq features for Scala programmers. Or vice versa.

Type inference

C# has type inference. I try to use var when I can for local variables.

var x = 1;

Scala also has var, but the preferred way is to use immutable val if possible.

val x = 1

Creating a new List or an Array

C# can create collections in-line.

using System.Collections.Generic;

IKEA DIY standing desk

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